Tuesday, September 17, 2019

Mah Tucket vs. Dashel Barker 50SS

This is a 50SS game of Malifaux 3rd Edition played with the Maliphoenix group at Games U.

Bayou vs Guild

Deployment: Standard

Strategy: Plant Explosives

Schemes: Power Ritual, Hold Up Their Forces, Take Prisoner, Search The Ruins, and Vendetta.

Bayou List: Mah Tucket, The Little Lass, Trixiebelle, 3 Bushwhackers, and 2 Rooster Riders both with the Twelve Cups of Coffee Upgrade. Soulstone Cache of 7.

Bayou Schemes: Power Ritual and Search The Ruins

Guild List: Dashel Barker, Dispatcher (Guild Lawyer as the Proxy). Mounted Guard, Sergeant, 3 Rifleman, and 4 Guild Hounds. Soulstone Cache of 5.

Guild Schemes: Take Prisoner (on the Rooster Rider with the rifle over his head) and Power Ritual.

The Bayou are Defenders and the Guild are the Attackers.

Just some notes on the terrain the crates that are on the 50mm bases where impassable, height 2 Blocking, and destructible.

The 2 rectangle crates where much the same except you can climb on top of them.

The center piece of terrain we decided to just make it height 4 blocking and impassable for its entire footprint.

Note on the tokens:

Green Tokens are Corpse Tokens.

Orange Tokens are Bayou Scheme Markers.

Red Tokens are Explosive Tokens for the Strategy.

All 50mm acrylic tokens are Pit Traps.


The Guild divided up their crew by having Dashel, the Dispatcher, Mounted Guard, and 3 Riflemen. The other Group had the Sergeant and 4 Guild Hounds.

I chose to have the Dashel group deploy first.

Guild Deployment left to right: 4 Guild Hounds, Mounted Guard, Rifleman, Sergeant, The Dispatcher (Guild Lawyer used for the proxy), Dashel Barker, and 2 Riflemen.

Explosive Markers: 4 Guild Hounds and Mounted Guard.


Bayou Deployment left to right: Mah Tucket, Trixiebelle, Bushwhacker (base to base with the crates), Bushwhacker (base to base with the rock formation), Rooster Rider, Bushwhacker (behind the house on the far right), Little Lass, and Rooster Rider.

All the Bushwhackers where deployed at the start of the game with From the Shadows.

There are 3 50mm green acrylic markers and 1 50mm orange acrylic markers, those are all Pit Trap markers created at the start of the game from the Pit Traps Ability on Mah Tucket and the 3 Bushwhackers.

Explosive Markers Bayou: 3 Bushwhackers and 2 Rooster Riders.


Bayou wins initiative and has the Guild go first. Bayou has 3 pass tokens. Careful Planning was a Tome on initiative allowing me to draw two cards and discard down to 6 cards.

The Dispatcher walked then used his bonus action to drop an enemy scheme marker and take a point of damage. Then he walked behind the building.


Bayou used a pass token.

Guild Hound walked and then destroyed the Pit Trap Marker.


Bayou used a Pass Token.

Guild Hound double Walked.


Bayou used the last pass token.

Guild Hound double Walked.


Little Lass double Walked.


Guild Hound dropped a Scheme Marker and then Walked.


Rooster Rider Double Walked


Dashel used his Bonus Action Foul Mouth Motivation to heal the Dispatcher and give him Focus +1.

Dashel then summoned an Executioner with the Call in Reinforcements action needing a 13 of rams. The Executioner gained the On Patrol Upgrade and became Slow.

Dashel then Walked behind the wall.


Bushwhacker Walked to get LOS to the Guild Hound and then attempted to shoot it but missed. The Bushwhacker then did her Bonus Action to create another Pit Trap.


The Mounted Guard Walked and then did his Bonus Action Ride With Me targeting the Executioner, pushing the Mounted Guard 5" and then placing the Executioner into base contact.

The Mounted Guard then destroyed the Pit Trap in between the two crates.


Trixiebelle Walked and then used Lure on the Executioner and used the built in Trigger "Didn't Need to See That" to have the Executioner Move Away from her.

Rifleman did the Concentrate action to gain Focused +1 and then used the Sniper ability to lower the Focused Condition by 1 and gain +10" range.

At this point we were unsure whether you would still get the positive twists on the Duel and Damage flip for the attack as both require lowering the value of Focused to gain the effects. We played it as you do not get the positive twists as well. I would really appreciate clarification on this rule.

The Rifleman then shot at Trixiebelle and hit doing Weak Damage of 2 and Trixiebelle used a Soulstone to reduce it to 0.


Bushwhacker Walked and then shot at the Rifleman hitting with the Critical Strike Trigger and did Weak Damage of 3. The Bushwhacker then did the Bonus Action to drop a Pit Trap Marker.


The Sergeant Walked and attempted the Bonus Action Consolidate Power but failed. She then walked behind the crates.


Bushwhacker Walked and then shot the Sergeant hitting and getting the trigger Clever Ruse to push the Sergeant 3" toward a Pit Trap Marker in its LOS. The shot did Weak Damage of 2 and the Pit Trap did 1 point of damage more and gave Injured +1.

I didn't think about this at the time but since models can stand on Pit Trap Markers should the Push have been completed until either you run out of 3" or you reach the center of the Pit Trap? Or did I do this correctly by ending the push in Base to Base Contact?

The Bushwhacker then used her Bonus Action to create another Pit Trap Marker.


Rifleman discarded a card to do the Concentrate action as a Bonus Action granted by Dashel Barkers Ability Shouting Orders (Guard). Then he Walked and used the Focused Condition for Sniper to gain +10" range and shot at Trixiebelle and missed.

Mah Tucket dropped a Scheme Marker in the back corner and then double Walked. She then did her Bonus Action to create a Pit Trap Marker.


Rifleman Double Walked.

Around this time I realized I had not been using Twitchy with my Rooster Riders at all. Twitchy was from their Upgrade that allows them to make a 1" move after every other models activation as long as they are not engaged.

Throughout the game I have varying degrees of success on remembering to utilize that Ability.


Rooster Rider Walked and then shot at the Injured Sergeant but missed.


Executioner gained +1 Move from the Sergeants Lead The Patrol and Charged forward but ending with no enemy models within 2" range.


End of turn 1 no points scored.


End of turn 1 no points scored.

End of turn 1 no points scored.


Beginning of Turn 2.

Bayou gains +3 to the Initiative flip. +1 from the Pass Token gained from the Summoned Executioner and +2 from the Ill Omens Ability on Mah Tucket and Trixiebelle.

Bayou wins Initiative and chooses to go first. Unfortunately this turn I forgot to check what suit the Initiative flip was so I did not benefit from Careful Planning.

Bayou gains 4 Pass Tokens.

Mah Tucket used Diving Charge to Charge through the Bushwhacker and Charge Attack the Executioner.

Mah Tucket used a Soulstone to add a Ram to the attack to gain the Trigger Critical Strike. She hit and did Weak Damage of 4. Second attack she once again used a Soulstone for a Ram hitting with Weak Damage doing another 4 Damage and bringing the Executioner down to Hard to Kill. Third Attack missed due to Black Joker.

Mah Tucket used her Bonus Action to create a Pit Trap Marker.

Here was another question, could I have placed the Pit Trap Marker into base contact with the Executioner so that if the Executioner did any actions while Base to Base with the Pit Trap he would have taken 1 point of damage and died? That seemed off so I kept the Pit Trap Marker outside of Base to Base contact with the Executioner.

Executioner activated and attacked Mah Tucket twice, both times hitting for Weak Damage of 3 which Mah Tucket reduced both attacks with a Soulstone each by 1 damage. Mah Tucket took a total of 4 damage, 8 Health left.

The Executioner used his Bonus action Juggernaut, discarding a card and healing 2 points of Damage.


Bushwhacker shot at the Sergeant twice hitting both times for Weak Damage of 2 and killed her.


Guild Hound Walked and Destroyed a Pit Trap Marker.


Bushwhacker shot 2 different Guild Hounds getting the Ram Trigger of Critical Strike on each, doing Weak Damage of 3 and killing them outright.


Rifleman discarded a card to use the Bonus Action to Concentrate and gain Focused +1. He then Walked and shot at the Rooster Rider with the Focused Condition but missed.

The Rifleman then used Loot Their Corpses to add 1 Soulstone to Dashel Barkers crew.


Rooster Rider Walked and then dropped a Scheme Marker.


Mounted Guard used the Bonus Action Ride With Me, choosing not to target another model, and Pushed 5".

He then shot at the Rooster Rider twice hitting once for Weak Damage of 2.


Bayou used a Pass Token.

The Dispatcher double Walked and used his Bonus Action to Push the Rifleman towards the Guild Hound 2" through the Forest.


Bayou used a Pass Token.

Rifleman, closest to the crates, shot at Mah Tucket twice with Warning Shot missing both times even with Expert Shot ignoring Friendly Fire.


Bayou used a Pass Token.

Rifleman, between the two trees, shot at Mah Tucket twice with Warning shot, first shot missed and second hit with the Reposition Trigger, moving 1.5" into the Forest. Mah Tucket gained Distracted +1.

At the end of the Rifleman activation he uses the Ability Loot Their Corpses to gain a Soulstone.


Bayou used their last Pass Token.

Rifleman, at the far right edge of the Forest, shot twice at Mah Tucket with Clockwork Rifle. Even though Mah Tucket was Distracted for the first attack the Rifleman still missed. The second attack hit and did Weak Damage of 2, putting Mah Tucket at 6 Damage and 6 Health left.


Little Lass double Walked.


Guild Hound Walked and then Charged Mah Tucket hitting and going Moderate Damage of 3 which Mah Tucket used a Soul Stone to reduce to 1 damage. Mah Tucket has 7 Damage and 5 Health left.

The Rooster Rider Walked up towards the building to the right and dropped an Explosives Token.


Dashel double Walked then used his Call in Reinforcements Action, targeting the Scheme Marker the Rooster Rider dropped, using a Soulstone for the Ram and cheating in the 13 needed to summon an Executioner. The Executioner has the On Patrol Upgrade attached to him and gains Slow.

Dashel then does his Bonus Action Foul-Mouthed Motivation to give the Executioner Focused +1.


Trixiebelle attempted to Lure the Mounted Guard Twice, first time failed and second time succeeding. She used the built in Trigger of "Didn't Need to See That" to force the Mounted Guard to Walk Away.


Executioner with Slow and Focused attempted to attack the Rooster Rider and missed.


Bushwhacker shot at Dashel twice, missing with the first shot and hitting with the second doing Weak damage of 2, which dropped to 1 from armor and Dashel used a Soulstone to reduce the damage to 0.

End of 2nd Turn Bayou scores 1 point for the Strategy, Plant Explosives.


Beginning of Turn 3.

Bayou gains +3 to Initiative, +1 from the Pass Token gained from the Summoned Executioner and +2 from Ill Omens on both Mah Tucket and Trixiebelle.

Bayou wins Initiative and chooses to go first.

The Initiative suit is Crows so Mah Tuckets Careful Planning gives Shielded +2 to Mah Tucket and the Rooster Rider on the far right in melee with the Executioner.

Mah Tucket attacked the Executioner twice hitting both times and killing it on the second attack.

Mah Tucket then used Diving Charge to Charge the Rifleman, hitting with the Critical strike trigger and getting Moderate Damage of 5. Mah Tucket took 1 point of Damage from the Rifleman Stand and Fire Ability, putting her at 8 Damage, 4 Damage left.

Mah Tucket then did her Bonus Action to create a Pit Trap Marker between her and the Guild Hound.


Guild Hound Walked and dropped an Explosives Token in contact with the house.

Bushwhacker shot at the Guild Hound twice, first attack missed, second attack hit and got the Critical Strike Trigger doing Weak Damage of 3 and killing the Guild Hound.

Just noticed that the Bayou Scheme Marker should not be there. Trixiebelle was never shot with Warning Shot but the Trigger of "Drop It" was declared, (She was shot with Clockwork Rifle). This ultimately will not matter to the outcome of this game but just thought it was important to explain why the Scheme marker is there.


Rifleman did his Bonus Action Quick Retreat to move 4" while Engaged.

The Rifleman shot at the Rooster Rider with Warning Shot and gave him Distracted and got the Trigger Drop It to have the Rooster Rider drop a Scheme Marker. He then shot at Mah Tucket but missed.


Little Lass Walked and then Charged Dashel doing Weak Damage of 2 which was reduced to 1 from Armor +1.


Guild Hound dropped an Explosives Token and then Charged Mah Tucket taking 1 Damage and Injured +1 from the Pit Trap and missed the attack.


Bushwhacker Walked and picked up the Explosives Token.

She then attempted to create a Pit Trap Marker with her Bonus Action but failed.


Rifleman on the right side of the Forest shot twice at Mah Tucket hitting both times for Weak Damage of 2 which Shielding reduced each by 1. Mah Tucket took a total of 2 damage putting her at 10 Damage and 2 Health left.


Bushwhacker dropped an Explosive Token and Walked forward.

Bushwhacker then created a Pit Trap Marker with her Bonus Action.


Dashel Walked and attacked the Bushwhacker once hitting it with the Critical Strike Trigger and doing Weak Damage of 3.

Dashel then did his Bonus Action Foul Mouthed Motivation to give the Executioner engaging the Rooster Rider Focused +1.

Dashel then summoned a Guild Hound and a Guard Patroloff of the scheme marker the Rooster Rider dropped.


Rooster Rider used his Bonus Action Reckless to take 1 Damage and gain Fast.

The Rooster Rider then walked into engagement with the Executioner and attacked, hitting for Weak Damage of 2 and getting the Rip and Tear Trigger to attack the same model again with a positive twist. That attack hit and did Weak Damage of 2. Last attack missed.


Mounted Guard Walked and attempted the Bonus Action Ride With Me but failed.

The Mounted Guard then Charged the Bushwhacker hitting and dealing Weak Damage of 2 and giving the Bushwhacker Injured +1.

There was also a question with his trigger Rear Up on Rams, it says: Enemy Models within (2") of this model must each pass a TN 13 Df Duel or Suffer 2 Damage.

Which model is this model? I'm guessing it's the Mounted Guard but is it actually the Targeted model?


Rooster Rider did the Bonus Action Reckless to gain Fast and take 1 damage. The first attack missed due to Distracted, the second attack hit for Weak damage of 2, and the third attack hit and killed with the Red Joker for Damage 6.


Rifleman, on the left side of the Forest, Focused and shot at Mah Tucket but missed due to flipping the Black Joker.


Trixiebelle Walked and picked up the Explosives Token dropped by the Guild Hound.


The Dispatcher Walked and then Charged the Little Lass, hitting and doing Weak Damage of 1.


Executioner hit with the Focused attack and flipped the Red Joker for 6 Damage and then the second attack hit and killed the Rooster Rider.

End of Turn 3.

Bayou scores 1 for Plant Explosives.

Bayou 2 vs Guild 0


Turn 4 Bayou win Initiative and choose to go first.

Once again I forgot to check the suit for Mah Tuckets Careful Planning.

Mah Tucket attacked the Guild Hound that had Charged her in the Previous turn and Killed it. Then she Charged the Rifleman taking 1 Damage from Stand and Fire, leaving her with 1 health left, and she killed the Rifleman. She then Walked and attempted her Bonus Action to create a Pit Trap but failed.

Rifleman shot at the Rooster Rider twice with Warning Shot, missing the first shot but hitting with the second with the Drop It Trigger. The Scheme Marker was dropped along the fence line.


Rooster Rider used the Bonus Action Reckless taking a Damage and gaining Fast. That also put him at half health so he gained positive twists to his duels and damage flips due to the Ability Grit (Frantic).

The Rooster Rider then attacked the Guild Hound hitting and killing with Moderate Damage of 4. He then shot at Dashel twice, both attacks hit. The first attack did 0 Damage from Weak Damage of 2 being reduced by Armor +1 and a Soulstone and the second attack did Moderate Damage of 3 reduced to 2 by Armor +1.


Dashel attacked the Bushwhacker and got the Critical Strike Trigger and did Weak Damage 3 killing the Bushwhacker. He then attacked the Little Lass and killed her with Moderate Damage of 4.

Dashel then used Call in Reinforcements to summon an Executioner from the dropped Scheme Marker from the Rooster Rider. Lastly he did his Bonus Action Foul Mouthed Motivation on the damaged Executioner healing it for 2 Damage and gave it Focused +1.


Bushwhacker Walked and then shot at Dashel, hitting him and getting the Mask Trigger Clever Ruse to Push Dashel 3" towards the Pit Marker and the Damage flip got the Red Joker for 6 Damage reduced by 3 Damage total from Armor 1, Shielding, and a Soulstone reduction only reducing it by 1. Then Dashel took 1 Damage and Injured +1 from Pushing into the Pit Trap.

Dashel does have the Ability Laugh Off and could have chosen not to be pushed by the Bushwhackers Clever Ruse Trigger. My best guess is the Dashel player forgot about the Laugh Off Ability seeing as it doesn't seem to have much benefit to take the Push with the 1 Damage.


Rifleman on the left side of the Forest Walked to get Mah Tucket into LOS and shot with Clockwork Rifle but missed.

Bushwhacker attacked the Mounted Guard twice hitting both times for Weak Damage of 1.


Mounted Guard attempted to do the Bonus Action Ride With Me but failed. He then attacked the Bushwhacker twice, hitting once for Weak Damage of 2.

Trixiebelle double Walked.


The Dispatcher shot and killed Mah Tucket and then took a Walk Action.


Executioner, on the right, Walked and then dropped the Explosives Token it had gotten when it killed the Rooster Rider.

The Summoned Slow Executioner, on the left, took a Walk action.

End of Turn 4

Guild score 1 for Plant Explosives and 1 for Take Prisoner (Rooster Rider with the Rifle over his head).


Turn 5

Bayou wins Initiative.

Rooster Rider used the Bonus Action Reckless to gain Fast. The Rooster Rider then Walked into Engagement with the Executioner.

Rooster Riders first attack hits and does Moderate Damage of 4 thanks to the Positive Twists from Grit (Frantic).

Second attack also hits for Moderate Damage of 4 and brings the Executioner down to Hard to Kill and gets the Ram Trigger Rip and Tear to take another attack at the same model with a Positive Twist to the duel and kills the Executioner.


The Dispatcher Walked and then Charged the Rooster Rider and missed. He then created an enemy Scheme Marker with his Bonus Action.

Bushwhacker Walked and removed the Scheme Marker.


Rifleman shot at the Bushwhacker in melee with the Mounted Guard and killed her. He then shot Trixiebelle getting Red Joker on Damage dealing 6 Damage and leaving Trixiebelle with 1 health left.

Trixiebelle Dropped an Explosives Token and attempted to Lure Dashel but failed.

It wouldn't have mattered if she had succeeded because Dashel has an Ability called Laugh Off that allows Dashel to ignore any enemy models movement effects, but I had forgotten this.


Mounted Guard attempted to score for Power Ritual but even with Ride With Me pushing him 5" and Walking an additional 7" he couldn't get the Scheme Marker within 3" of the left corner.

Dashel Walked and picked up the Explosives Marker and then immediately dropped it.

End of Turn 5

Guild scores 1 for Plant Explosives.

Bayou 2 vs Guild 3

Guild Victorious!

This was a really wild game with both of us hitting the Red Joker on Damage twice and both of us hitting the Black Joker on pretty important duels twice.

The main thing that I forgot throughout the game was the Ability Scamper on all of my models, which allows them to Push 2" if an Enemy Model within Aura 6" Cheats Fate. I think I used that Ability a total of twice.

The other thing I need to remember is Twitchy.

The Guild player realized near the end of turn 4 that he had not been using his Ability Pursue which gives him a +1 on duels against models who have already activated. We where pretty sure at least one of those missed attacks against Mah Tucket from the Rifleman only missed by 1, so she should have been dead a bit earlier then when she actually died.

Hope you enjoyed the Battle Report and I'm hoping that I get back to cranking them out.

Like always I appreciate any feedback, especially rules clarifications and strategy and tactical advice.

Thanks for reading!